﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Skyhook.Core;

namespace Skyhook.Sprites
{
    internal interface ISpriteRenderer : IRenderer
    {
        void Render(SpriteBatch batch, Sprite sprite, Point position, Color color, float depth);
    }
}
